4Ttude, a 3D 4x4x4 Tic-Tac-Toe Game.
3D Tic-Tac-Toe is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns placing their markers in blank cells in the array. The first player to achieve four of their own markers in a row wins. The winning row can be horizontal, vertical, or diagonal on a single board as in regular tic-tac-toe, or vertically in a column, or a diagonal line through four boards.
To master the game you'll have to learn develop a board situation where placing a mark on the board you create several (two or more) opportunities to make 4 in a row an the next move, so that the opponent can block only one of them. This situation has a name in japanese boarg games: ATARI.
Gisberto Rondinella, last minute GFX additions by Marss
DIRECTIONS KEYS: Navigate menus or move on the board
A KEY: select an option on the menus or place you move during the game
B KEY: access training tools during an unranked game
PAUSE: pause / unpause the game
OPT1: rotate board visualization options (only during a game)
OPT2: rotate musics (during game) and mute unmute it
PAUSE+OPT1: Back to game menu
PAUSE+OPT2: Rotate the screen
OPT1+OPT2: clears the internal EEPRON (only when the game is paused)
This game was submitted as an entry into the Atari Lynx 30th Birthday Programming Competition.
|4TTUDE, Score: 8.5 By Jon Mc
|September 01 2019
|2 on console
|Up to 2 players via ComLynx
|Lynx SD Save Support
|Can be Paused
|ROM MD5 Hash (headerless)
|EEPROM (for save data)
|4Ttude a 3D Tic-Tac-Toe homebrew with Comlynx support at AtariAge
|Nutmeg for Lynx - a new game from Retroguru at AtariAge
|4Ttude source code on GitHub
|Atari Lynx 30th Birthday Programming Competition
|Celebrating Atari Lynx 30th Birthday
|Quick play video of 4TTude