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  3. Work on The Inside World continues

The Inside World was created as a tech demo about two years ago and there's been little activity on it since, but now we just received an update from the developer...

Since the release of the prototype 2 years ago, many people asked me if this would turn into a real game at some point and the answer has always been "Yes... some day...". I imagine the perspective of having an adventure game similar to another world (my main inspiration obviously) is appealing for the fans of the most powerful handheld of its time.

Now what people should realize is that The Inside World was more a technical test than a real game, which also explain why the gameplay is so limited. But not only it set the technical foundation for Odynexus, a visually amazing shoot'em up expected to be released later this year, but it also marked the start of my collaboration with pixelart genius Anders Lex!

Finally, the time has come where I can resume work on the game, and possibly with the help of Anders. And to show what it could look like, here is the vision of The Inside World from Anders Enjoy:

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