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No Game by Lamer Deluxe

The third 'No Game' demo uses a lot of transparency effects for the parallax background, sparks (inspired by QiX), rainbow text and 'no game' text anti-aliasing. The white flash effect fades both the palette colors and the gradients. It displays lots of colors at once and also doesn't look right on emulators.

All three demos were written in assembly, using Bastian42's SDK, in 2002, for a Lynx multi-cartridge developed by Ray Ryland, which unfortunately never saw the light of day. They were to be used in empty slots of the cartridge, instead of a boring message. At the time I was also exploring tricks to make the Lynx display lots of colors at once, together with Sage.

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Replay Value
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Game Information🕸

ConsoleAtari Lynx
Release DateFebruary 01   2002
Release Type
Part #N/A
Pack Type
DeveloperLamer Deluxe
Players0 on console
ComLynx SupportNo ComLynx Support
Screen RotationNo
Stereo/PanningMono Sound
Lynx SD Save SupportNo 
Can be PausedNo

Cartridge Information🕸

Cartridge Type
ROM Size256 KiB
ROM MD5 Hash (headerless)FC8D5DFACCDF578EDE88BC2DBBD193F0
EEPROM (for save data)No EEPROM

Other Links🕸

  Releasing my Lynx
  No Game by Lamer Deluxe at

Game Media🕸


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